Valve发布CS2新更新,大幅改动加成系统

Valve发布CS2新版本,核心改动多人叠梯(Boost)射击机制:站在两人及以上队友组成的梯子上时,枪械精度将骤降,子弹呈随机散布,AWP狙击镜画面亦会模糊。该限制由新增控制台命令自动触发。此外,更新优化了AWP切换动画流畅度,修复了Cache地图碰撞判定、精准跳投稳定性与手雷轨迹预览问题,并解决了观战模式下的X光透视冻结及伤害显示等多项Bug。
中文翻译
Valve为CS2推送了新一轮更新,大幅调整了玩家在多层叠点(Boost)上开枪时的射击机制。
此次改动影响最为显著的是三叠与四叠点。现在,当玩家在这些层级的叠点上射击时,武器精度会衰减,子弹散布将转为随机状态——效果与跳跃或滞空时几乎一致。该调整让AWP的发挥难度显著提升:从叠点上开镜射击时,画面会产生明显的“模糊/发虚”感,极大增加了精准命中的门槛。
为实现这一机制,开发者新增了一条控制台指令weapon_accuracy_stack_boost_limit,默认值设为“2”。系统会在检测到玩家正站在由两名及以上队友搭建的叠点上时,自动触发精度惩罚。
除射击机制外,Valve还对AWP的持枪动画进行了优化。开发者调整了拔枪起势与待机动画(Idle)之间的过渡逻辑,使枪械动作衔接更为流畅自然。
本次补丁同步修复了多项技术问题。在炼狱小镇(Cache)地图上,子弹命中特效与窗口碰撞判定现已恢复正常;跳扔投掷物的操作稳定性显著提升,且投掷物抛物线预览视角也得到了改进。
此外,开发团队还解决了观赛系统与观察者模式下的多类BUG:包括冻结状态下的X光描边异常、伤害数值显示错误,以及在不同地图切换观察目标时引发的后处理特效故障,均已被彻底修复。
查看原文 (en)
Valve released a new CS2 update that radically changes boosts09:04, 19.05.2026
Valve released another update for CS2, introducing major changes to the shooting mechanics while standing on multi-level boosts.
The biggest change affects triple and quadruple boosts. Now, when shooting from these kinds of stacks, weapons lose accuracy and bullets start spreading randomly — almost the same way as while jumping or being mid-air. The changes were especially noticeable for AWP players: the scope now feels “blurry” while shooting from boosts, making shots much harder to land.
To make this happen, the developers added a new console command called weapon_accuracy_stack_boost_limit with the default value set to “2”. The system automatically applies an accuracy penalty if the player is standing on a boost made of two or more teammates.
Besides the shooting changes, Valve also updated AWP animations. The developers adjusted the transition between pulling out the weapon and the idle animation, making the movements look smoother.
The patch also brought several technical fixes. On Cache, bullet impacts and window collision now display correctly. In addition, jumpthrow grenades became more stable, and the preview camera for grenade trajectories was improved.
The developers also fixed multiple bugs for spectators and observer mode: issues with frozen X-ray outlines, damage display problems, and post-processing bugs while switching between players on different maps were all resolved.